USING COPYRIGHT in the RPG Header Following on from the COPYRIGHT PRIMER blog from a while ago I added a little extra function for CL as well. The extra function means that defining the copyright text in a variable as well as the COPYRIGHT means you can store the copyright statement at OBJECT level and

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Control Language (CL or CLP) has a neat and little used header specification command called ‘COPYRIGHT’ Just like the RPG header level COPYRIGHT parameter we can also do the same thing in CL programs. By using the COPYRIGHT command in CL we can embed our companies copyright statement into the code for the program. What

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RPG4 (or RPGLE as its sometimes known) has a neat and little used header specification command called ‘COPYRIGHT’ Presumably, this h-spec function was originally implemented by IBM so that software houses can embed their object copyright within the program source. But us RPG developers are a resourceful lot, and the H SPEC COPYRIGHT statement is

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