These manipulate bits in fields.

Description: Turns on specified bits in a character field.

Legacy RPG400 Example:

 *
 * Set on bits 0,4,5,6,7 in FieldA. Leave bits 1,2,3 unchanged.
 * Factor 2 = 10001111
 * FieldA = 00000000 (before)
 * FieldA = 10001111 (after)
C          BITON   '04567'   FieldA
 * Set on bit 3 in FieldB. Leave bits 0,1,2,4,5,6,7 unchanged.
 * Factor 2 = 00010000
 * FieldB = 00000000 (before)
 * FieldB = 00010000 (after)
C          BITON   '3'       FieldB
 * Set on bit 3 in FieldC. Leave bits 0,1,2,4,5,6,7 unchanged.
 * Setting on bit 3, which is already on, results in bit 3 remaining on.
 * Factor 2 = 00010000
 * FieldC = 11111111 (before)
 * FieldC = 11111111 (after)
C          BITON   '3'       FieldC
 * Set on bit 3 in FieldD. Leave bits 0,1,2,4,5,6,7 unchanged.
 * Factor 2 = 00010000
 * FieldD = 11000000 (before)
 * FieldD = 11010000 (after)
C          BITON   '3'       FieldD
 * Set on bits 0 and 1 in FieldF. Leave bits 2,3,4,5,6,7 unchanged.
 * (Setting on bit 0, which is already on, results in bit 0 remaining on.)
 * Factor 2 = 11000000
 * FieldF = 10000001 (before)
 * FieldF = 11000001 (after)
C          BITON   FieldE    FieldF
 * X'C1' is equivalent to literal '017', bit pattern 11000001.
 * Set on bits 0,1,7 in FieldH. Leave bits 2,3,4,5,6 unchanged.
 * Factor 2 = 11000001
 * FieldH = 00001000 (before)
 * FieldH = 11001001 (after)
C          BITON   X'C1'     FieldH
 * HEXNC is equivalent to literal '4567', bit pattern 00001111.
 * Set on bits 4,5,6,7 in FieldJ. Leave bits 0,1,2,3 unchanged.
 * Factor 2 = 00001111
 * FieldJ = 10000000 (before)
 * FieldJ = 10001111 (after)
C          BITON   HEXNC     FieldJ

Modern RPGLE Example:

// Set on bits 0,4,5,6,7 in FieldA. Leave bits 1,2,3 unchanged.
// Factor 2 = 10001111
// FieldA = 00000000 (before)
// FieldA = 10001111 (after)
FieldA = %bitor(FieldA : '04567');

// Set on bit 3 in FieldB. Leave bits 0,1,2,4,5,6,7 unchanged.
// Factor 2 = 00010000
// FieldB = 00000000 (before)
// FieldB = 00010000 (after)
FieldB = %bitor(FieldB : '3');

// Set on bit 3 in FieldC. Leave bits 0,1,2,4,5,6,7 unchanged.
// Setting on bit 3, which is already on, results in bit 3 remaining on.
// Factor 2 = 00010000
// FieldC = 11111111 (before)
// FieldC = 11111111 (after)
FieldC = %bitor(FieldC : '3');

// Set on bit 3 in FieldD. Leave bits 0,1,2,4,5,6,7 unchanged.
// Factor 2 = 00010000
// FieldD = 11000000 (before)
// FieldD = 11010000 (after)
FieldD = %bitor(FieldD : '3');

// Set on bits 0 and 1 in FieldF. Leave bits 2,3,4,5,6,7 unchanged.
// (Setting on bit 0, which is already on, results in bit 0 remaining on.)
// Factor 2 = 11000000
// FieldF = 10000001 (before)
// FieldF = 11000001 (after)
FieldF = %bitor(FieldE : '04567');

// X'C1' is equivalent to literal '017', bit pattern 11000001.
// Set on bits 0,1,7 in FieldH. Leave bits 2,3,4,5,6 unchanged.
// Factor 2 = 11000001
// FieldH = 00001000 (before)
// FieldH = 11001001 (after)
FieldH = %bitor(FieldH : X'C1');

// HEXNC is equivalent to literal '4567', bit pattern 00001111.
// Set on bits 4,5,6,7 in FieldJ. Leave bits 0,1,2,3 unchanged.
// Factor 2 = 00001111
// FieldJ = 10000000 (before)
// FieldJ = 10001111 (after)
FieldJ = %bitor(FieldJ : HEXNC);

// Set on bits 0,4,5,6,7 in FieldK. Leave bits 1,2,3 unchanged.
// Factor 2 = 10001111
// FieldK = 01111111 (before)
// FieldK = 11111111 (after)
{"email":"Email address invalid","url":"Website address invalid","required":"Required field missing"}
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